unity3d - Unity VR World Space Canvas UI and objects overlapping -
i'm having problem in vr application.
made menu in canvas (world-space canvas) , attached main camera (the 1 need).
the problem menu (the canvas) 1 meter ahead of main camera crashing rest of elements of scene (walls, etc.), when these walls/other elements closer menu camera.
i'm trying find out way assign kind of precedence canvas menu avoid overlapping , show whole menu always.
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