python - Skeletal animation transfer - Orientation -


i'm trying make pymel script in maya want transfer animation 1 rig another. right script transferring keyframes orignal rig other, ignores joint orientation. have mathematical formulas unsure of how use them in pymel, since it's not primary language.

the formula: "s" rig source , "t" targeted rig.

as of have isolated rotation, unsure of how worldspacerotation , translatedrotation.

if or give me pointers appreciated! can send current code if needed.


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