c++ - GLFW directory not found with CMake and vcpkg -


i have been unable figure out how cmake find , set correct glfw cmake constants when using cmake in vs2017. appreciated :).

i downloaded glfw3 through microsoft's vcpkg tool. have checked files physically exist in directory vcpkg puts them in (~\vcpkg\installed\x86-windows\include). set cmakesettings.json per docs here. used tutorial basis getting glfw set correctly.

i use find_package(glfw3 required) find glfw3 library. not spit out errors. cmakelists.txt doesn't complain @ all. it's @ compile stage complains.

after add glfw3 target_link_libraries(exe ${glfw3_libraries}) executable.

then when try , build simple example (including header file), compilation fails because cannot find glfw/glfw3.h.

the error msvc:

fatal error c1083: cannot open include file: 'glfw/glfw3.h': no such file or directory  

here cmakelists.txt added reference:

cmake_minimum_required(version 3.7) project(learn-opengl) find_package(glfw3 required)  add_executable(learn-opengl main.cpp) target_link_libraries(learn-opengl ${glfw3_libraries}) 

glfw3_libraries got glfw3config.cmake snooping around vcpkg puts in installed directory (~\vcpkg\installed\x86-windows\share\glfw3)

and in case, main.cpp:

#include <glfw/glfw3.h>  int main() {     return 0; } 

i have tried calling cmake command line well, no avail didn't work either.

am missing something? did perhaps misunderstand in vcpkg documentation? have no idea missing... :/ should say, in addition, new cmake well.

reformulating previous comment answer:

you should add imported target glfw target_link_libraries command instead of ${glfw3_libraries}. find_package(glfw3) generates import target glfw. making target learn-opengl dependent on imported target specify both library link , include directories use.


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