c# - unity-networking: bullet prefabs not spawning on client side -


i making simple 2d shooting game. movements appear on both sides of server fine, shooting (and making bullet prefab) works on host side - bullets appear on both sides. client side makes bullets, static , cannot been seen host. host works client doesn't, not understand why problem occurs , how works, appreciate explaination


Comments

Popular posts from this blog

networking - Vagrant-provisioned VirtualBox VM is not reachable from Ubuntu host -

c# - ASP.NET Core - There is already an object named 'AspNetRoles' in the database -

ruby on rails - ArgumentError: Missing host to link to! Please provide the :host parameter, set default_url_options[:host], or set :only_path to true -